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Context

Struct Context 

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pub struct Context {
Show 20 fields pub fb: Box<dyn Framebuffer>, pub alarm_manager: Option<AlarmManager>, pub display: Display, pub settings: Settings, pub library: Library, pub database: Database, pub fonts: Fonts, pub dictionaries: BTreeMap<String, Dictionary>, pub keyboard_layouts: BTreeMap<String, Layout>, pub input_history: FxHashMap<ViewId, VecDeque<String>>, pub frontlight: Box<dyn Frontlight>, pub battery: Box<dyn Battery>, pub lightsensor: Box<dyn LightSensor>, pub notification_index: u8, pub kb_rect: Rectangle, pub rng: Xoroshiro128Plus, pub plugged: bool, pub covered: bool, pub shared: bool, pub online: bool,
}

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§fb: Box<dyn Framebuffer>§alarm_manager: Option<AlarmManager>§display: Display§settings: Settings§library: Library§database: Database§fonts: Fonts§dictionaries: BTreeMap<String, Dictionary>§keyboard_layouts: BTreeMap<String, Layout>§input_history: FxHashMap<ViewId, VecDeque<String>>§frontlight: Box<dyn Frontlight>§battery: Box<dyn Battery>§lightsensor: Box<dyn LightSensor>§notification_index: u8§kb_rect: Rectangle§rng: Xoroshiro128Plus§plugged: bool§covered: bool§shared: bool§online: bool

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impl Context

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pub fn new( fb: Box<dyn Framebuffer>, library: Library, database: Database, settings: Settings, fonts: Fonts, battery: Box<dyn Battery>, frontlight: Box<dyn Frontlight>, lightsensor: Box<dyn LightSensor>, ) -> Context

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pub fn load_keyboard_layouts(&mut self)

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pub fn load_dictionaries(&mut self)

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pub fn record_input(&mut self, text: &str, id: ViewId)

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pub fn set_frontlight(&mut self, enable: bool)

Enables or disables the device frontlight and keeps the persisted frontlight settings in sync.

When automatic frontlight is enabled and coordinates are available, turning the light on recomputes the effective levels for the current time before applying them.

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